We are in a shift toward people socializing with one another and sharing experiences with each other within immersive 3D environments. Companies that have been building big, reliable cloud systems to support social media and other web apps will need to adapt their tech stacks if they want to support these massive-scale 3D-social experiences. In this fireside chat, Roblox CTO Dan Sturman will talk about the evolving tech stack for the metaverse and how Roblox -- which has been building a platform for this space for over 15 years -- is leading the way as a specialized 3D Cloud provider for its community of over 54 million daily active users.
As Chief Technology Officer at Roblox, Dan Sturman heads up a world-class team of engineering leaders in our App, Game Engine, Developer, International, Economy, Safety, and Platform Engineering groups.
Prior to joining Roblox, Dan served as Vice President of Engineering & Support at Cloudera, where he led a team of 600+ engineers and oversaw all software development and customer support. He previously served as Vice President of Engineering at Google, where he led the development of cloud products including Google Compute Engine, Google App Engine, and Kubernetes, as well as the internal cluster management systems that manage Google’s fleet of servers.
Dan holds a Ph.D. and MS in Computer Science from the University of Illinois at Urbana-Champaign and a BS in Computer Science from Cornell University.
Harry McCracken is the global technology editor at Fast Company. Based in San Francisco, he spearheads tech coverage across the brand's print, digital, social, and event platforms.
Prior to joining Fast Company in 2014, Harry was an editor-at-large for Time magazine. He also founded Technologizer, an award-winning website and community, and was the editor of PC World, the world's highest-circulation technology publication.